Seems like the party cleared out the first section, but will greed drive the party to death? And what IS Hackinstone's real purpose for this mission? Is there something he's not telling us? Probably, because what's a story without some type of twist? That's just how narratives work these days, come on now.
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You can find "Taking Initiative" at:
Guests this episode include Adam and Joel from "D&D is for Nerds" and Sage from "The Venture Maidens."
The "Hackinstone's Gambit" logo was created by Kati Kawaguchi (@_KidKati) from the "Nerds on a Roll" podcast.
Music credits for this episode:
-Neil Martin (@BardicMartin) for the "Hackinstone's Gambit Theme Song"
-“Deadly Roulette," "Lobby Time," "March of the Spoons," "Thief in the Night"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
All mentions to Dungeons and Dragons (D&D), including the 5e ruleset and the "Tomb of Annihilation" module refer to the property owned by Wizards of the Coast (WotC). We do not own the rules or module. We just enjoy playing!